Livestream Summary – August 3rd, 2018

Today’s livestream showcased the Call to Action: Hellbug event currently in effect for both Live and Rift Prime.  Salvatrix, Yaviey, and CaptainCursor showed off the promo event, while answering player questions from the forums and Twitch chat.  With the help of Holyroller over on the Heroes of Telara discord (link below), we have a quick summary.

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Rift Livestream Summary – June 1, 2018

The June 1st livestream is here, and with it we have Archonix, Amary, and Yaviey to discuss the Summer development letter and plans for Rift and Rift Prime.  The dev letter can be found here: https://www.trionworlds.com/rift/en/2018/05/31/summer-2018-rift-updates-dev-letter/ and forum questions used in this livestream can be found here: http://forums.riftgame.com/general-discussions/news-announcements/505147-summer-2018-rift-updates-official-dev-letter.html

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Rift Livestream Summary – May 4th, 2018

Thanks to Holyroller for today’s live stream summary, both on The Ghar Station discord and over on the forums! (You can find his post here).  I have added a few additional pieces as I understood them from the live stream. Today’s stream focused on some Q&A from the forums, and going over some balance changes, and showcased Greenscale’s Blight as […]

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Live Stream Summary – October 27

Today was the 4.3 launch livestream, featuring Archonix, Yaviey, Keyens, and a surprise appearance by Captain Cursor, Lord of Lore.  The team went over Mystic Archer, discussed a few details about 4.3 and the changes that came with it, and answered several viewer and forum questions.  Bullet points from the livestream after the jump!

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Live Stream Summary – September 29th, 2017

September 29th’s live stream focused on some Autumn Harvest details, and allowed the twitch chat to submit questions.  The results are summarized here. Thanks to DarkDaemon over on The Ghar Station Discord for putting these together! Remember, things are always subject to change! The details here should be taken as a work in progress, and could change once things hit […]

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