RIFT 4.1: Hotfix #10 5/24/2017

Rift 4.1 Hotfix #10 arrives today.  This is largely a bug fix patch, though there are two notable updates.  First, all Eternal quality armor finally has 300 hit instead of the previous 275 hit.  Second, the Tuath’de, Comet Forged, and Tenebrean armor sets are now properly dyeable.  This is a welcome update for many wardrobe fans.

RIFT 4.1: Hotfix #10 5/24/2017

GENERAL
* Fixed a crash related to playing in fullscreen windowed mode.

RIFT STORE AND SERVICES
* Fixed an issue causing Planar Fragment boxes to be included in unrelated sales.

DUNGEONS AND RAIDS

INTREPID RISE OF THE PHOENIX
* Fixed an issue with Beruhaust’s leaderboard entry.

TEMPLE OF ANANKE
* Players can no longer use legendary abilities to bypass Lord Draveneaux’s heavily Armored protection.
* Killthraxus: Fixed an issue causing players to get stuck in the remains of the Obsidian Pillar if they were inside it when it was destroyed.

TUATH’DE COVEN
* Fixed an issue with Lanaria where her Shadow Flux could be used to get a player out of the fight space.

ZONES & EVENTS

RIFTS
* Wild, Wild, Wyrd – Fixed an issue with the Corrupted Alicorn and its erratic aggro behavior.

SCATHERRAN FOREST
* Quest: Teeny Tiny Adventures – Increased the tether radius of the Twisted Abomination. Additionally, fixed an issue causing the damage of Severing Blow and Crush to sometimes trigger on the move after the ability is cast.

SERATOS
* The Hooded Stranger floating in Necropolis has been returned safely to the ground.

ITEMS
* Eternal Armor: Helms, Chest, Leg, and Hand armor pieces now have 300 hit.

ART
* Fixed several incorrect or missing dyes on various pieces of the following armor sets:
– Tenebrean
– Tuath’de
– Comet Forged
* Added secondary dyes to Usukhel Leg, Hand, and Feet.

 

There was a late addition to the patch notes (Thank you to Krigeric on The Ghar Station Discord for pointing this out to me!):
INTREPID RISE OF THE PHOENIX
* Added flame barriers around Arakhurn’s encounter space so that you can’t leave the area to drop out of combat.